/*******************************************************************************

  Eurecom OpenAirInterface 2
  Copyright(c) 1999 - 2010 Eurecom

  This program is free software; you can redistribute it and/or modify it
  under the terms and conditions of the GNU General Public License,
  version 2, as published by the Free Software Foundation.

  This program is distributed in the hope it will be useful, but WITHOUT
  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
  more details.

  You should have received a copy of the GNU General Public License along with
  this program; if not, write to the Free Software Foundation, Inc.,
  51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.

  The full GNU General Public License is included in this distribution in
  the file called "COPYING".

  Contact Information
  Openair Admin: openair_admin@eurecom.fr
  Openair Tech : openair_tech@eurecom.fr
  Forums       : http://forums.eurecom.fsr/openairinterface
  Address      : Eurecom, 2229, route des crêtes, 06560 Valbonne Sophia Antipolis, France

*******************************************************************************/


/*! \file openglwidget.cpp
* \brief area devoted to draw the nodes and their connections
* \author M. Mosli
* \date 2012
* \version 0.1 
* \company Eurecom
* \email: mosli@eurecom.fr
*/ 

#include "openglwidget.h"
#include <GL/glu.h>
#include <stdio.h>

extern struct Geo geo[NUMBER_OF_eNB_MAX+NUMBER_OF_UE_MAX];
extern int x_area;
extern int y_area;
extern int z_area;
extern int node_number;
extern int nb_enb;
int use_map = 1;
int node_color = 0;
int link_color = 0;
int w = 10, h = 16, sw = 24, sh = 22;
QString usedMap;

void drawMeter() {
  glBegin(GL_LINES);
    glVertex2d(-3,0);
    glVertex2d(3,0);
    glVertex2d(-3,0);
    glVertex2d(-3,-5);
    glVertex2d(0,0);	
    glVertex2d(0,-5);
    glVertex2d(3,0);
    glVertex2d(3,-5);
  glEnd();
}

OpenGLWidget::OpenGLWidget()
{
    geo[0].x = -1;
    draw_connections = true;  
    QString uri;
    QString image;
    uri.sprintf("%s/UTIL/OMV/",getenv("OPENAIR2_DIR"));
  
    image = "mus.png";
    usedMap = uri + image;
}

void OpenGLWidget::paintGL()
{

  glClearColor(0,0,0,0);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

  glMatrixMode( GL_PROJECTION );
  glLoadIdentity();
  gluOrtho2D(0,620,0,540); 
  
  glColor3d(0,0,0);
  
  if (use_map)
    loadTexture();

  glTranslated(50,20,0);
  drawSquare(0, 0, 6, 10, 24, 24);
  
  glTranslated(0,500,0);
  drawMeter();
  glTranslated(-10,0,0);
  drawSquare(y_area % 10, 0, 6, 10, 24, 24);
  glTranslated(10,0,0);
  
  if (y_area >= 10) {
    glTranslated(-20,0,0);
    drawSquare((y_area % 100) / 10, 0, 6, 10, 24, 24);
    glTranslated(20,0,0);
  }
  if (y_area >= 100) {
    glTranslated(-30,0,0);
    drawSquare((y_area % 1000) / 100, 0, 6, 10, 24, 24);
    glTranslated(30,0,0);
  }
  if (y_area >= 1000) {
    glTranslated(-40,0,0);
    drawSquare(y_area / 1000, 0, 6, 10, 24, 24);
    glTranslated(40,0,0);
  }
  
  glTranslated(561,-500,0);
  drawMeter();
  glTranslated(-10,0,0);
  drawSquare(x_area % 10, 0, 6, 10, 24, 24);
  glTranslated(10,0,0);
  
  if (x_area >= 10) {
    glTranslated(-20,0,0);
    drawSquare((x_area % 100) / 10, 0, 6, 10, 24, 24);
    glTranslated(20,0,0);
  }
  if (x_area >= 100) {
    glTranslated(-30,0,0);
    drawSquare((x_area % 1000) / 100, 0, 6, 10, 24, 24);
    glTranslated(30,0,0);
  }
  if (x_area >= 1000) {
    glTranslated(-40,0,0);
    drawSquare(x_area / 1000, 0, 6, 10, 24, 24);
    glTranslated(40,0,0);
  }

  //glTranslated(-1 * (x_area >= 1000 ? 601 : (x_area >= 100 ? 611 : (x_area >= 10 ? 621 : 631))),0,0);
  glTranslated(-552,0,0);
  
  drawGrid();

  if (draw_connections)
    drawConnections();

  drawNodes();
}

void OpenGLWidget::loadTexture(){
    QImage b;
    glColor3d(255,255,255);
    
    glEnable(GL_TEXTURE_2D);

    textures[0] = bindTexture(QPixmap(usedMap), GL_TEXTURE_2D);

    glBegin(GL_QUADS);
      glTexCoord2d(0,1);  glVertex2d(58,520);
      glTexCoord2d(0,0);  glVertex2d(58,20);
      glTexCoord2d(1,0);  glVertex2d(558,20);
      glTexCoord2d(1,1);  glVertex2d(558,520);
    glEnd();
    glDisable(GL_TEXTURE_2D);

}



void OpenGLWidget::drawNewPosition(){
    updateGL();
}

void OpenGLWidget::setDrawConnections(int draw){
    this->draw_connections = draw;
    updateGL();
}

void OpenGLWidget::setUseMap(int use){
    use_map = use;
    updateGL();
}

void OpenGLWidget::setUsedMap(QString map_path){
  usedMap = map_path;
}

void OpenGLWidget::setUsedMap(int map){
    QString uri;
    QString image;
    uri.sprintf("%s/UTIL/OMV/",getenv("OPENAIR2_DIR"));
  
    switch (map){
      case 1:
      image = "mus.png";
      usedMap = uri + image;
      break;
      
      case 2:
      image = "new.jpg";
      usedMap = uri + image;
      break;
      
      case 3:
      image = "new2.jpg";
      usedMap = uri + image;
      break;
      
      case 4:
      image = "white.png";
      usedMap = uri + image;
      break;
      
      case 5:
      image = "red.png";
      usedMap = uri + image;
      break;
      
      case 6:
      image = "green.png";
      usedMap = uri + image;
      break;
      
      case 7:
      image = "blue.png";
      usedMap = uri + image;
      break;
    }
}

void OpenGLWidget::setNodesColor(int index){
    node_color = index;
    updateGL();
}

void OpenGLWidget::setLinksColor(int index){
    link_color = index;
    updateGL();
}

void OpenGLWidget::updateNodeSize(int size){
    switch (size) {
      case 1:
      w = 8;
      h = 12;
      sw = 20;
      sh = 18;
      break;
      
      case 2:
      w = 10;
      h = 16;
      sw = 24;
      sh = 22;
      break;
      
      case 3:
      w = 12;
      h = 20;
      sw = 28;
      sh = 26;
      break;
      
    }
    updateGL();
}

OpenGLWidget::~OpenGLWidget(){
    glDeleteTextures(1, textures);
}

void OpenGLWidget::drawConnections(){

    for (int i=0; i<node_number; i++){
        for (int j=i+1; j<node_number; j++){
            int k=0;

            while((geo[i].Neighbor[k]!=j)&&(k<geo[i].Neighbors)){
                k++;
            }

            if(k < geo[i].Neighbors){
	      	//glColor3d(255,255,255);
	      	switch (link_color) {
		  case 1:
		  glColor3d(255,0,0);
		  break;
      
		  case 2:
		  glColor3d(0,0,255);
		  break;
      
		  case 3:
		  glColor3d(0,255,0);
		  break;
		  
		  case 0:
		  glColor3d(255,255,255);
		  break;
		}
           
                //choose it according to the number of displayed nodes
                glLineWidth(0.7);
                glBegin(GL_LINES);
		    if (geo[i].node_type == 0) 
		      glVertex2d((int)(((float)geo[i].x/(float)x_area)*500),(int)(((float)(geo[i].y + 2 * sh)/(float)y_area)*500));
		    else
		      glVertex2d((int)(((float)geo[i].x/(float)x_area)*500),(int)(((float)geo[i].y/(float)y_area)*500));
		    if (geo[j].node_type == 0)
		      glVertex2d((int)(((float)geo[j].x/(float)x_area)*500),(int)(((float)(geo[j].y + 2 * sh)/(float)y_area)*500));
		    else
		      glVertex2d((int)(((float)geo[j].x/(float)x_area)*500),(int)(((float)geo[j].y/(float)y_area)*500));
                glEnd();
            }
        }
    }


}

void OpenGLWidget::drawNodes(){

    if (geo[0].x != -1){

        glTranslated((int)(((float)geo[0].x/(float)x_area)*500), (int)(((float)geo[0].y/(float)y_area)*500),0);
        //gluSphere(params,50,25,25);
	
	if (geo[0].node_type == 0){
	    glColor3d(0,255,0);
	    drawBaseStation(0);
	}else{
	    glColor3d(0,255,100);	
	    drawSquare(0, 1, w, h, sw, sh);
	}
	
        for (int i=1; i<node_number; i++){

	    glTranslated((int)(((float)geo[i].x/(float)x_area)*500) - (int)(((float)geo[i-1].x/(float)x_area)*500),
			(int)(((float)geo[i].y/(float)y_area)*500) - (int)(((float)geo[i-1].y/(float)y_area)*500),0);

	    if (geo[i].node_type == 0){
	        glColor3d(0,255,0);
	        drawBaseStation(i);
	    }else{
	        glColor3d(0,255,100);	
	        drawSquare(i - nb_enb, 1, w, h, sw, sh);
	    }

        }

        glTranslated(-(int)(((float)geo[node_number - 1].x/(float)x_area)*500),-(int)(((float)geo[node_number - 1].y/y_area)*500),0);
    }
}

void OpenGLWidget::drawGrid(){
    glColor3d(0,0,255);
    glLineWidth(1.0);

    glBegin(GL_LINES);

    /* Lines that are parallel to (Ox) */
    for (int i=0; i <= y_area; i+= y_area){
        glVertex2d(0,(int)(((float)i/(float)y_area)*500));
        glVertex2d(500,(int)(((float)i/(float)y_area)*500));
    }

     /* Lines that are parallel to (Oy) */
     for (int i=0; i <= x_area; i+= x_area){
        glVertex2d((int)(((float)i/(float)x_area)*500),0);
        glVertex2d((int)(((float)i/(float)x_area)*500),500);
     }

    glEnd();
}

void OpenGLWidget::drawSquare(int digit, int back, int w, int h, int sw, int sh){
  
    glColor3d(0,255,100);
   
    if (back == 1)
      if (digit < 10 && digit >= 0) {
	glBegin(GL_QUADS);
	    glVertex2d(-sw/2,-sh/2);
	    glVertex2d(-sw/2, sh/2);
	    glVertex2d( sw/2, sh/2);
	    glVertex2d( sw/2,-sh/2);
	glEnd();
      } else {
	glBegin(GL_QUADS);
	    glVertex2d(-(sw*2)/3,-sh/2);
	    glVertex2d(-(sw*2)/3, sh/2);
	    glVertex2d( (sw*2)/3, sh/2);
	    glVertex2d( (sw*2)/3,-sh/2);
	glEnd();
      }

    //draw the digit
    
    //set the right color
    
    if (back) 
      switch (node_color) {
	case 0:
	glColor3d(255,0,0);
	break;
      
	case 1:
	glColor3d(0,0,255);
	break;
      
	case 2:
	glColor3d(0,255,0);
	break;
	
	case 3:
	glColor3d(255,255,255);
	break;
      }
     else
       glColor3d(255,0,0);
    
     
    if (digit < 10 && digit >= 0) {
      glBegin(GL_LINES);
      switch (digit){
	 case 0:
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(-w/2,h/2);
	  break;
	
	  case 1:
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,-h/2);
	  break;

	  case 2:
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,0);	
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(-w/2,0);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  break;

	  case 3:
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,0);	
	  glVertex2d(-w/2,0);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  break;

	  case 4:
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(-w/2,0);
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  break;

	  case 5:
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(-w/2,0);	
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,0);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  break;

	  case 6:
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(-w/2,-h/2);	
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,0);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  break;

	  case 7:
	  glVertex2d(w/2,h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  break;
	  
	  case 8:
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,0);
	  glVertex2d(-w/2,h/2);
	  break;
	  
	  case 9:
	  glVertex2d(-w/2,0);
	  glVertex2d(w/2,0);
	  glVertex2d(-w/2,h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,-h/2);
	  glVertex2d(w/2,h/2);
	  glVertex2d(-w/2,-h/2);
	  glVertex2d(-w/2,h/2);
	  break;
      }
      glEnd();
      
    } else {
      
      glTranslated(w - 2,0,0);
      drawSquare(digit % 10, 2, w, h, sw, sh);
      glTranslated(-2 * w + 4 ,0,0);
      drawSquare(digit / 10, 2, w, h, sw, sh);
      glTranslated(w - 2,0,0);
    }
}

void OpenGLWidget::drawBaseStation(int digit){
   /* GLUquadric* params;
    params = gluNewQuadric();
    gluQuadricDrawStyle(params,GLU_FILL);
    
    gluDisk(params,0,sw/2,20,1);
    gluDeleteQuadric(params);*/
    
    glLineWidth(2.0);
    glBegin(GL_TRIANGLES);
	
	glVertex2d(0,2*sh);
	glVertex2d(-sw*2/3,-sh/2);
	glVertex2d(sw*2/3,-sh/2);
	
    glEnd();
    drawSquare(digit, 2, w, h, sw, sh);

}
