/*
 * Copyright 2017 Facebook, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <cstdint>
#include <limits>
#include <memory>
#include <string>
#include <vector>

#include <folly/Optional.h>
#include <folly/Range.h>
#include <folly/io/IOBuf.h>

/**
 * Compression / decompression over IOBufs
 */

namespace folly {
namespace io {

enum class CodecType {
  /**
   * This codec type is not defined; getCodec() will throw an exception
   * if used. Useful if deriving your own classes from Codec without
   * going through the getCodec() interface.
   */
  USER_DEFINED = 0,

  /**
   * Use no compression.
   * Levels supported: 0
   */
  NO_COMPRESSION = 1,

  /**
   * Use LZ4 compression.
   * Levels supported: 1 = fast, 2 = best; default = 1
   */
  LZ4 = 2,

  /**
   * Use Snappy compression.
   * Levels supported: 1
   */
  SNAPPY = 3,

  /**
   * Use zlib compression.
   * Levels supported: 0 = no compression, 1 = fast, ..., 9 = best; default = 6
   */
  ZLIB = 4,

  /**
   * Use LZ4 compression, prefixed with size (as Varint).
   */
  LZ4_VARINT_SIZE = 5,

  /**
   * Use LZMA2 compression.
   * Levels supported: 0 = no compression, 1 = fast, ..., 9 = best; default = 6
   */
  LZMA2 = 6,
  LZMA2_VARINT_SIZE = 7,

  /**
   * Use ZSTD compression.
   */
  ZSTD = 8,

  /**
   * Use gzip compression.  This is the same compression algorithm as ZLIB but
   * gzip-compressed files tend to be easier to work with from the command line.
   * Levels supported: 0 = no compression, 1 = fast, ..., 9 = best; default = 6
   */
  GZIP = 9,

  /**
   * Use LZ4 frame compression.
   * Levels supported: 0 = fast, 16 = best; default = 0
   */
  LZ4_FRAME = 10,

  /**
   * Use bzip2 compression.
   * Levels supported: 1 = fast, 9 = best; default = 9
   */
  BZIP2 = 11,

  NUM_CODEC_TYPES = 12,
};

class Codec {
 public:
  virtual ~Codec() { }

  static constexpr uint64_t UNLIMITED_UNCOMPRESSED_LENGTH = uint64_t(-1);
  /**
   * Return the maximum length of data that may be compressed with this codec.
   * NO_COMPRESSION and ZLIB support arbitrary lengths;
   * LZ4 supports up to 1.9GiB; SNAPPY supports up to 4GiB.
   * May return UNLIMITED_UNCOMPRESSED_LENGTH if unlimited.
   */
  uint64_t maxUncompressedLength() const;

  /**
   * Return the codec's type.
   */
  CodecType type() const { return type_; }

  /**
   * Does this codec need the exact uncompressed length on decompression?
   */
  bool needsUncompressedLength() const;

  /**
   * Compress data, returning an IOBuf (which may share storage with data).
   * Throws std::invalid_argument if data is larger than
   * maxUncompressedLength().
   *
   * Regardless of the behavior of the underlying compressor, compressing
   * an empty IOBuf chain will return an empty IOBuf chain.
   */
  std::unique_ptr<IOBuf> compress(const folly::IOBuf* data);

  /**
   * Compresses data. May involve additional copies compared to the overload
   * that takes and returns IOBufs. Has the same error semantics as the IOBuf
   * version.
   */
  std::string compress(StringPiece data);

  /**
   * Uncompress data. Throws std::runtime_error on decompression error.
   *
   * Some codecs (LZ4) require the exact uncompressed length; this is indicated
   * by needsUncompressedLength().
   *
   * For other codes (zlib), knowing the exact uncompressed length ahead of
   * time might be faster.
   *
   * Regardless of the behavior of the underlying compressor, uncompressing
   * an empty IOBuf chain will return an empty IOBuf chain.
   */
  std::unique_ptr<IOBuf> uncompress(
      const IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength = folly::none);

  /**
   * Uncompresses data. May involve additional copies compared to the overload
   * that takes and returns IOBufs. Has the same error semantics as the IOBuf
   * version.
   */
  std::string uncompress(
      StringPiece data,
      folly::Optional<uint64_t> uncompressedLength = folly::none);

  /**
   * Returns a bound on the maximum compressed length when compressing data with
   * the given uncompressed length.
   */
  uint64_t maxCompressedLength(uint64_t uncompressedLength) const;

  /**
   * Extracts the uncompressed length from the compressed data if possible.
   * If the codec doesn't store the uncompressed length, or the data is
   * corrupted it returns the given uncompressedLength.
   * If the uncompressed length is stored in the compressed data and
   * uncompressedLength is not none and they do not match a std::runtime_error
   * is thrown.
   */
  folly::Optional<uint64_t> getUncompressedLength(
      const folly::IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength = folly::none) const;

 protected:
  explicit Codec(CodecType type);

 public:
  /**
   * Returns a superset of the set of prefixes for which canUncompress() will
   * return true. A superset is allowed for optimizations in canUncompress()
   * based on other knowledge such as length. None of the prefixes may be empty.
   * default: No prefixes.
   */
  virtual std::vector<std::string> validPrefixes() const;

  /**
   * Returns true if the codec thinks it can uncompress the data.
   * If a codec doesn't have magic bytes at the beginning, like LZ4 and Snappy,
   * it can always return false.
   * default: Returns false.
   */
  virtual bool canUncompress(
      const folly::IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength = folly::none) const;

 private:
  // default: no limits (save for special value UNKNOWN_UNCOMPRESSED_LENGTH)
  virtual uint64_t doMaxUncompressedLength() const;
  // default: doesn't need uncompressed length
  virtual bool doNeedsUncompressedLength() const;
  virtual std::unique_ptr<IOBuf> doCompress(const folly::IOBuf* data) = 0;
  virtual std::unique_ptr<IOBuf> doUncompress(
      const folly::IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength) = 0;
  // default: an implementation is provided by default to wrap the strings into
  // IOBufs and delegate to the IOBuf methods. This incurs a copy of the output
  // from IOBuf to string. Implementers, at their discretion, can override
  // these methods to avoid the copy.
  virtual std::string doCompressString(StringPiece data);
  virtual std::string doUncompressString(
      StringPiece data,
      folly::Optional<uint64_t> uncompressedLength);

  virtual uint64_t doMaxCompressedLength(uint64_t uncompressedLength) const = 0;
  // default: returns the passed uncompressedLength.
  virtual folly::Optional<uint64_t> doGetUncompressedLength(
      const folly::IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength) const;

  CodecType type_;
};

class StreamCodec : public Codec {
 public:
  ~StreamCodec() override {}

  /**
   * Does the codec need the data length before compression streaming?
   */
  bool needsDataLength() const;

  /*****************************************************************************
   * Streaming API
   *****************************************************************************
   * A low-level stateful streaming API.
   * Streaming operations can be started in two ways:
   *   1. From a clean Codec on which no non-const methods have been called.
   *   2. A call to resetStream(), which will reset any codec to a clean state.
   * After a streaming operation has begun, either compressStream() or
   * uncompressStream() must be called until the streaming operation ends.
   * compressStream() ends when it returns true with flushOp END.
   * uncompressStream() ends when it returns true. At this point the codec
   * may be reused by calling resetStream().
   *
   * compress() and uncompress() can be called at any time, but they interrupt
   * any ongoing streaming operations (state is lost and resetStream() must be
   * called before another streaming operation).
   */

  /**
   * Reset the state of the codec, and set the uncompressed length for the next
   * streaming operation. If uncompressedLength is not none it must be exactly
   * the uncompressed length. compressStream() must be passed exactly
   * uncompressedLength input bytes before the stream is ended.
   * uncompressStream() must be passed a compressed frame that uncompresses to
   * uncompressedLength.
   */
  void resetStream(folly::Optional<uint64_t> uncompressedLength = folly::none);

  enum class FlushOp { NONE, FLUSH, END };

  /**
   * Compresses some data from the input buffer and writes the compressed data
   * into the output buffer. It may read input without producing any output,
   * except when forced to flush.
   *
   * The input buffer is advanced to point to the range of data that hasn't yet
   * been read. Compression will resume at this point for the next call to
   * compressStream(). The output buffer is advanced one byte past the last byte
   * written.
   *
   * The default flushOp is NONE, which allows compressStream() complete
   * discretion in how much data to gather before writing any output.
   *
   * If flushOp is END, all pending and input data is flushed to the output
   * buffer, and the frame is ended. compressStream() must be called with the
   * same input and flushOp END until it returns true. At this point the caller
   * must call resetStream() to use the codec again.
   *
   * If flushOp is FLUSH, all pending and input data is flushed to the output
   * buffer, but the frame is not ended. compressStream() must be called with
   * the same input and flushOp END until it returns true. At this point the
   * caller can continue to compressStream() with any input data and flushOp.
   * The uncompressor, if passed all the produced output data, will be able to
   * uncompress all the input data passed to compressStream() so far. Excessive
   * use of flushOp FLUSH will deteriorate compression ratio. This is useful for
   * stateful streaming across a network. Most users don't need to use this
   * flushOp.
   *
   * A std::logic_error is thrown on incorrect usage of the API.
   * A std::runtime_error is thrown upon error conditions.
   */
  bool compressStream(
      folly::ByteRange& input,
      folly::MutableByteRange& output,
      FlushOp flushOp = StreamCodec::FlushOp::NONE);

  /**
   * Uncompresses some data from the input buffer and writes the uncompressed
   * data into the output buffer. It may read input without producing any
   * output.
   *
   * The input buffer is advanced to point to the range of data that hasn't yet
   * been read. Uncompression will resume at this point for the next call to
   * uncompressStream(). The output buffer is advanced one byte past the last
   * byte written.
   *
   * The default flushOp is NONE, which allows uncompressStream() complete
   * discretion in how much output data to flush. The uncompressor may not make
   * maximum forward progress, but will make some forward progress when
   * possible.
   *
   * If flushOp is END, the caller guarantees that no more input will be
   * presented to uncompressStream(). uncompressStream() must be called with the
   * same input and flushOp END until it returns true. This is not mandatory,
   * but if the input is all available in one buffer, and there is enough output
   * space to write the entire frame, codecs can uncompress faster.
   *
   * If flushOp is FLUSH, uncompressStream() is guaranteed to make the maximum
   * amount of forward progress possible. When using this flushOp and
   * uncompressStream() returns with `!output.empty()` the caller knows that all
   * pending output has been flushed. This is useful for stateful streaming
   * across a network, and it should be used in conjunction with
   * compressStream() with flushOp FLUSH. Most users don't need to use this
   * flushOp.
   *
   * Returns true at the end of a frame. At this point resetStream() must be
   * called to reuse the codec.
   */
  bool uncompressStream(
      folly::ByteRange& input,
      folly::MutableByteRange& output,
      FlushOp flushOp = StreamCodec::FlushOp::NONE);

 protected:
  explicit StreamCodec(CodecType type) : Codec(type) {}

  // Returns the uncompressed length last passed to resetStream() or none if it
  // hasn't been called yet.
  folly::Optional<uint64_t> uncompressedLength() const {
    return uncompressedLength_;
  }

 private:
  // default: Implemented using the streaming API.
  std::unique_ptr<IOBuf> doCompress(const folly::IOBuf* data) override;
  std::unique_ptr<IOBuf> doUncompress(
      const folly::IOBuf* data,
      folly::Optional<uint64_t> uncompressedLength) override;

  // default: Returns false
  virtual bool doNeedsDataLength() const;
  virtual void doResetStream() = 0;
  virtual bool doCompressStream(
      folly::ByteRange& input,
      folly::MutableByteRange& output,
      FlushOp flushOp) = 0;
  virtual bool doUncompressStream(
      folly::ByteRange& input,
      folly::MutableByteRange& output,
      FlushOp flushOp) = 0;

  enum class State {
    RESET,
    COMPRESS,
    COMPRESS_FLUSH,
    COMPRESS_END,
    UNCOMPRESS,
    END,
  };
  void assertStateIs(State expected) const;

  CodecType type_;
  State state_{State::RESET};
  ByteRange previousInput_{};
  folly::Optional<uint64_t> uncompressedLength_{};
};

constexpr int COMPRESSION_LEVEL_FASTEST = -1;
constexpr int COMPRESSION_LEVEL_DEFAULT = -2;
constexpr int COMPRESSION_LEVEL_BEST = -3;

/**
 * Return a codec for the given type. Throws on error.  The level
 * is a non-negative codec-dependent integer indicating the level of
 * compression desired, or one of the following constants:
 *
 * COMPRESSION_LEVEL_FASTEST is fastest (uses least CPU / memory,
 *   worst compression)
 * COMPRESSION_LEVEL_DEFAULT is the default (likely a tradeoff between
 *   FASTEST and BEST)
 * COMPRESSION_LEVEL_BEST is the best compression (uses most CPU / memory,
 *   best compression)
 *
 * When decompressing, the compression level is ignored. All codecs will
 * decompress all data compressed with the a codec of the same type, regardless
 * of compression level.
 */
std::unique_ptr<Codec> getCodec(
    CodecType type,
    int level = COMPRESSION_LEVEL_DEFAULT);

/**
 * Return a codec for the given type. Throws on error.  The level
 * is a non-negative codec-dependent integer indicating the level of
 * compression desired, or one of the following constants:
 *
 * COMPRESSION_LEVEL_FASTEST is fastest (uses least CPU / memory,
 *   worst compression)
 * COMPRESSION_LEVEL_DEFAULT is the default (likely a tradeoff between
 *   FASTEST and BEST)
 * COMPRESSION_LEVEL_BEST is the best compression (uses most CPU / memory,
 *   best compression)
 *
 * When decompressing, the compression level is ignored. All codecs will
 * decompress all data compressed with the a codec of the same type, regardless
 * of compression level.
 */
std::unique_ptr<StreamCodec> getStreamCodec(
    CodecType type,
    int level = COMPRESSION_LEVEL_DEFAULT);

/**
 * Returns a codec that can uncompress any of the given codec types as well as
 * {LZ4_FRAME, ZSTD, ZLIB, GZIP, LZMA2, BZIP2}. Appends each default codec to
 * customCodecs in order, so long as a codec with the same type() isn't already
 * present. When uncompress() is called, each codec's canUncompress() is called
 * in the order that they are given. Appended default codecs are checked last.
 * uncompress() is called on the first codec whose canUncompress() returns true.
 * An exception is thrown if no codec canUncompress() the data.
 * An exception is thrown if the chosen codec's uncompress() throws on the data.
 * An exception is thrown if compress() is called on the returned codec.
 *
 * Requirements are checked in debug mode and are as follows:
 * Let headers be the concatenation of every codec's validPrefixes().
 *  1. Each codec must override validPrefixes() and canUncompress().
 *  2. No codec's validPrefixes() may be empty.
 *  3. No header in headers may be empty.
 *  4. headers must not contain any duplicate elements.
 *  5. No strict non-empty prefix of any header in headers may be in headers.
 */
std::unique_ptr<Codec> getAutoUncompressionCodec(
    std::vector<std::unique_ptr<Codec>> customCodecs = {});

/**
 * Check if a specified codec is supported.
 */
bool hasCodec(CodecType type);

/**
 * Check if a specified codec is supported and supports streaming.
 */
bool hasStreamCodec(CodecType type);
} // namespace io
} // namespace folly
