/*
 * Copyright 2016 Facebook, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <gmock/gmock.h>

#include <folly/io/async/AsyncSocket.h>
#include <folly/io/async/EventBase.h>

namespace folly {

namespace test {

class MockAsyncSocket : public AsyncSocket {
 public:
  typedef std::unique_ptr<MockAsyncSocket, Destructor> UniquePtr;

  explicit MockAsyncSocket(EventBase* base) : AsyncSocket(base) {
  }

  GMOCK_METHOD5_(, noexcept, , connect,
      void(AsyncSocket::ConnectCallback*,
           const folly::SocketAddress&,
           int,
           const OptionMap&,
           const folly::SocketAddress&));

  MOCK_CONST_METHOD1(getPeerAddress,
                     void(folly::SocketAddress*));
  MOCK_METHOD0(detachFd, int());
  MOCK_CONST_METHOD0(getFd, int());
  MOCK_METHOD0(closeNow, void());
  MOCK_CONST_METHOD0(good, bool());
  MOCK_CONST_METHOD0(readable, bool());
  MOCK_CONST_METHOD0(hangup, bool());
  MOCK_METHOD1(setPeek, void(bool));
  MOCK_METHOD1(setReadCB, void(ReadCallback*));
};

}}
