/*
 * Licensed to the OpenAirInterface (OAI) Software Alliance under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The OpenAirInterface Software Alliance licenses this file to You under
 * the OAI Public License, Version 1.1  (the "License"); you may not use this file
 * except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.openairinterface.org/?page_id=698
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *-------------------------------------------------------------------------------
 * For more information about the OpenAirInterface (OAI) Software Alliance:
 *      contact@openairinterface.org
 */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>

#include  "sim.h"

static unsigned int seed, iy, ir[98];
/*
@defgroup _uniformdouble
@ingroup numerical Uniform linear congruential random number generator.
*/

/*!\brief Initialization routine for Uniform/Gaussian random number generators. */

#define a 1664525lu
#define mod 4294967296.0                /* is 2**32 */

#if 1
void randominit(unsigned seed_init)
{
  int i;
  // this need to be integrated with the existing rng, like taus: navid

  if (seed_init == 0) {
    srand((unsigned)time(NULL));

    seed = (unsigned int) rand();
  } else {
    seed = seed_init;
  }
  printf("Initializing random number generator, seed %x\n",seed);

  if (seed % 2 == 0) seed += 1; /* seed and mod are relative prime */

  for (i=1; i<=97; i++) {
    seed = a*seed;                 /* mod 2**32  */
    ir[i]= seed;                   /* initialize the shuffle table    */
  }

 iy=1;
}
#endif

/*!\brief Uniform linear congruential random number generator on \f$[0,1)\f$.  Returns a double-precision floating-point number.*/

double uniformrandom(void)
{
#define a 1664525lu
#define mod 4294967296.0                /* is 2**32 */

  int j;

  j=1 + 97.0*iy/mod;
  iy=ir[j];
  seed = a*seed;                          /* mod 2**32 */
  ir[j] = seed;
  return( (double) iy/mod );
}

/*
@defgroup _gaussdouble Gaussian random number generator based on modified Box-Muller transformation.
@ingroup numerical
*/

/*!\brief Gaussian random number generator based on modified Box-Muller transformation.Returns a double-precision floating-point number. */

double gaussdouble(double mean, double variance)
{
  static int iset=0;
  static double gset;
  double fac,r,v1,v2;

  if (iset == 0) {
    do {
      v1 = 2.0*uniformrandom()-1.0;
      v2 = 2.0*uniformrandom()-1.0;
      r = v1*v1+v2*v2;
    }  while (r >= 1.0);

    fac = sqrt(-2.0*log(r)/r);
    gset= v1*fac;
    iset=1;
    return(sqrt(variance)*v2*fac + mean);
  } else {
    iset=0;
    return(sqrt(variance)*gset + mean);
  }
}



#ifdef MAIN
main(int argc,char **argv)
{

  int i;

  randominit();

  for (i=0; i<10; i++) {
    printf("%f\n",gaussdouble(0.0,1.0));
  }
}
#endif

