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#include "gui.h"
#include "gui_defs.h"
#include "x.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void paint(gui *_gui, widget *_w)
{
struct gui *g = _gui;
struct label_widget *l = _w;
LOGD("PAINT label '%s'\n", l->t);
x_draw_string(g->x, g->xwin, DEFAULT_FONT, l->color,
l->common.x, l->common.y + l->baseline, l->t);
}
static void hints(gui *_gui, widget *_w, int *width, int *height)
{
struct label_widget *l = _w;
LOGD("HINTS label '%s'\n", l->t);
*width = l->width;
*height = l->height;
}
widget *new_label(gui *_gui, const char *label)
{
struct gui *g = _gui;
struct label_widget *w;
glock(g);
w = new_widget(g, LABEL, sizeof(struct label_widget));
w->t = strdup(label);
if (w->t == NULL) OOM;
w->color = FOREGROUND_COLOR;
x_text_get_dimensions(g->x, DEFAULT_FONT, label,
&w->width, &w->height, &w->baseline);
w->common.paint = paint;
w->common.hints = hints;
gunlock(g);
return w;
}
static void button(gui *gui, widget *_this, int x, int y,
int key_modifiers, int button, int up)
{
LOGD("BUTTON label %p xy %d %d button %d up %d\n", _this, x, y, button, up);
if (up != 0) return;
gui_notify(gui, "click", _this, &button);
}
/* we could use default_button, but it's in widget.c, so, well... */
static void no_button(gui *gui, widget *_this, int x, int y,
int key_modifiers, int button, int up)
{
/* do nothing */
}
/*************************************************************************/
/* public functions */
/*************************************************************************/
void label_set_clickable(gui *_g, widget *_this, int clickable)
{
struct gui *g = _g;
struct label_widget *this = _this;
glock(g);
if (clickable)
this->common.button = button;
else
this->common.button = no_button;
gunlock(g);
}
void label_set_text(gui *_g, widget *_this, char *text)
{
struct gui *g = _g;
struct label_widget *this = _this;
glock(g);
free(this->t);
this->t = strdup(text); if (this->t == NULL) OOM;
x_text_get_dimensions(g->x, DEFAULT_FONT, text,
&this->width, &this->height, &this->baseline);
send_event(g, REPACK, this->common.id);
gunlock(g);
}