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/*
* Copyright 2015 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/wangle/channel/Pipeline.h>
namespace folly {
/*
* A thin wrapper around Pipeline and AsyncSocket to match
* ServerBootstrap. On connect() a new pipeline is created.
*/
template <typename Pipeline>
class ClientBootstrap {
public:
ClientBootstrap() {
}
ClientBootstrap* bind(int port) {
port_ = port;
return this;
}
ClientBootstrap* connect(SocketAddress address) {
DCHECK(pipelineFactory_);
pipeline_=
pipelineFactory_->newPipeline(
AsyncSocket::newSocket(
EventBaseManager::get()->getEventBase(), address));
return this;
}
ClientBootstrap* pipelineFactory(
std::shared_ptr<PipelineFactory<Pipeline>> factory) {
pipelineFactory_ = factory;
return this;
}
Pipeline* getPipeline() {
return pipeline_.get();
}
virtual ~ClientBootstrap() {}
protected:
std::unique_ptr<Pipeline,
folly::DelayedDestruction::Destructor> pipeline_;
int port_;
std::shared_ptr<PipelineFactory<Pipeline>> pipelineFactory_;
};
} // namespace